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    Casino Royale

    Provided by: tom-horn-gaming (56 slots)
    Provided by: tom-horn-gaming (56 slots)
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    Casino Royale Slots

    In case you haven’t guessed it, this is a slot machine dedicated to the effortlessly cool and always handsome agent that is 007; men want to be him and women want to be with him. Dressing up as the agent is something we can do when social occasion will allow it, but a lot of the time we have to live through his films to experience what he does.

    Not today though, today we received the call from M and have been upgraded to 007 status with immediate effect, the location of the previous Bond currently unknown. We can only guess what has happened to him, but we can’t dwell on what’s been done as there’s plenty of missions to kickstart your new identity.

    Now that your martini is shaken and the ladies are flocking to you as if you’re the piped pier, you can begin scoping the scene and locking eyes with the target of tonight’s events. You’re going to have to play it cool though, this is a long haul mission and it can’t afford to go wrong.

    Gadgets and Toys

    There is a wild bomb and a super bonus to explore when you locate them along the 5 reels, with each of them having very unique properties. The wild doesn’t remove symbols except for the special ones in a conventional sense, but instead eliminates all save for the 7 and 0 icons. This is because they grant you access to another layer of the club, and so they need to stick around if you have any hope of gaining entry.

    Seeing as we’re on the topic of these symbols, we might as well explain to you their importance. First of all, they can only be found on the middle reels, already adding volatility to the bonus level. Secondly, they have to spell out 007 or 700 for the bonus to take effect, though having the latter arrangement of tiles seems silly to us.

    After you’ve done that you’ll be shown five slot machines, essentially having to pick one of them for the number of free spins to be shown to you; they’ve all got different totals, so you can be in with a little or a lot. Your rounds will then play out, with the end leading you to three mirrors, once more you’ll have to select which you want, only now a multiplier is hidden behind each of them. The multiplier will then be added and your total assessed.

    Shaken Not Stirred

    Not every element of the slot machine shakes things up though, for the regular symbols just pay you whenever you make a winning line. The results may change but the matches needed never do, making it easy to follow; if you want the most returns you need to match your bet to the payouts. This has been seen in plenty of Tom Horn activities, and so you probably understand what we mean when we say this, but we’ll return to it later.

    Out of all of the leftover icons, the gun is the second highest tile, with the first being the wild bomb. Players can win between 5 and 1,250 credits at the top end and between 0.50 and 125 at the lower - that’s a lot of wriggle room for you to use if you find yourself in a tight spot. Seeing as we’ve looked at the most rewarding, how about the least: that falls to the two card suit cards, the spade and the heart. At their lowest they only reward you 0.10!

    Bond Always Wins

    A lesson for anyone who doesn’t know James Bond well: he always gets the girl, even if only briefly, and the bad guys always lose. The story is no different now that you’re Bond, and so we need to get the ball rolling.

    Betting starts at the pay of a mere 0.10 coins, but it can quickly raised up to 25 credits; both of these figures and everything in the middle are the maximum amounts for the whole game, they’re not separated and placed on the winlines.

    There is a gamble feature, taking the format of guess the stars; instead of appearing on the grid the game appears on the control panel. There’s a gold star marker to get passed if you’re to secure any of the money you’ve won.

    Live and Let Die

    Casino Royale is a fun slot machine, even if you’re not a fan of the franchise. This is because while the graphics do link to the books and films, they don’t ram the storylines in your face, and so you can make the story about whatever you want. We hope this was an intentional decision by Tom Horn to do this, but either way it works out well.

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