Layout, Betting Range, and Payouts
Again, I was pleased by the simplicity of the Jewel Boom Triple Drop online slot. The 3x3 grid matrix keeps things classic, and the fact that there aren’t any paylines introduced an unexpected twist into the reel-spinning experience. Instant cash prize wins were the order of the day here. For the RTP range, I found the listed 93.42% range considerably low, as I have played better paying 3-reel games like Ugga Bugga slot by Playtech, boasting a whopping 99.07% RTP. Meanwhile, the slot’s medium volatility gave the gameplay a balanced touch as I did not experience drastic swings in the payout size or frequency of wins.
I could spend any amount from 0.10 to 50 coins in a spin, which was good enough for me as I never really go big in my spins. If you are a high roller however, you might want to go for a slot that allows wagers of 10x more per spin. The Mahjong: Origin slot is an excellent example where the maximum wager in one round of play hits 600 coins. Given that payouts didn’t come from matching symbols from betways, here are the three crucial features that bring this online casino game to life:
Coins
As I played the Jewel Boom Triple Drop slot, wins kicked in as cash prizes whenever any of the coins showed up fully anywhere on the grid. Each coin icon bore an instant win of 0.1x, 0.2x, 0.5x, 1x, 2x, 5x, or 10x the current wager. With these coins, the pace was slow but steady, with no extended dry runs that may otherwise get me on edge.
Collectors & Super Spins
Action got a little more intense when I landed Collector symbols, which only appeared on the second reel. They came bearing win multipliers of values ranging from 2x to 100x and also awarded super spins as follows:
Collector Symbol
No. of Super Spins
A silver Collector icon appeared fully in view, and I bagged two Super Spins. The best thing about these Super Spins is that they kept going for as long as there was a new coin with an instant prize on the reels. After the completion of Super Spins, the total payout collected will receive the final multiplier collected through the rounds. Notably, the multipliers only landed on reels 1 and 3 during the Super Spins feature.
Diamonds
Diamonds graced their presence on the grid once in a while, coming in three vibrant colors, screaming weighty payout potential. They get collected into a matching chest whenever they appear partially or fully in view. One or more of the respective chests may break open, and the game switches gears at random to trigger features depending on the diamond colors:
Diamond Color
Feature Triggered
a) Jackpot Spins
Upon entry into this feature, 3 reels spin at first, but things quickly changed as the game appeared to conspire in my favor. It was an incredible surprise. The 1st and 3rd reels ground to a halt, and if no matching jackpot symbols popped up, the two reels nudged in opposite directions (up and down) till there was a match.
Lucky for me, a Minor diamond collector landed on the 2nd reel when it stopped to award the Minor jackpot prize. It wasn’t as big a jackpot hit as I had hoped for, but it was much appreciated. If a diamond collector doesn’t appear on the 2nd reel, the process starts over again till you win one of 5 fixed jackpots:
Mini – 25x
Minor – 50x
Major – 100x
Mega – 200x
Max – 1,000x
b) Colossal Spins
This feature kicked off with 12 spins. I landed a couple of coins that awarded instant wins, but that was just the tip of the iceberg. Things got more captivating with colossal 3x3 coins showed up partly or fully in view with values ranging from 1x to 100x the bet. Each colossal coin split into 3, 6, or 9 separate coins and paid out to my balance.
c) Hold ‘n’ Win Spins
Here, the Jewel Boom Triple Drop slot presented a familiar Hold ‘n’ Win mechanic that started with 3 spins. Each section on the 3x3 grid layout will spin independently, where coins with values between 1x and 100x the bet landed or blank spaces. Action got more intense at this point, and for every coin that landed, the spins reset to 3 while the coins stayed sticky.
Interestingly, the Hold ‘n’ Win feature here was a little different from most games I have played, thanks to one unexpected element. A single empty section in each spin was picked at random to represent a bonus space. Whenever I landed a coin in this chosen bonus space in the next spin, the coin received a 2x multiplier on its value, then a new bonus space was randomly selected. As a result, I managed a couple of hefty hits that made a real impact on my total haul.
As is the norm, the Hold ‘n’ Win feature came to a close when the spins counter hit 0, or you fill up all spaces on the grid.
d) Combined Bonus
When two or 3 diamonds of different colors appear at a go, they could unlock double or triple combined bonuses of their respective features on the same spin. As a result, you get twice or thrice the thrill with significantly expanded payout potential. During my spins, I however didn’t get the pleasure of experiencing a twofer or threefer bonus.